First Date
This piece was created while studying with iAnimate, Workshop 3 Biomechanics. It features a boy building up the nerve to ask out a girl on a date. Jose rig provided by iAnimate, all animation, props and environments by Fiona Kaye.
Sheldon's Shack
This piece was created while studying with iAnimate, Workshop 3 Biomechanics.
The aim was to show a character dealing with an external weight in an entertaining situation. Sheldon and some props provided by iAnimate, the rest by me including prop and environment modelling, rigging and animation.
The aim was to show a character dealing with an external weight in an entertaining situation. Sheldon and some props provided by iAnimate, the rest by me including prop and environment modelling, rigging and animation.
Mutton Busting
This is my latest shot from the Nobby sequence I'm working on.
Nobby and a sheep cross paths and Nobby gets his ride on.
Enjoy!
Nobby and a sheep cross paths and Nobby gets his ride on.
Enjoy!
Happy Feet Two
In 2011 I was working at Dr D. Studios as a Technical Animator on the family film Happy Feet Two.
This position allowed me to work directly with the animators and it was my role to solve any technical issues they may be having both within Maya and the pipeline. This included animating, performance data retrieval, shot set-up and building user-friendly constraint systems.
This position allowed me to work directly with the animators and it was my role to solve any technical issues they may be having both within Maya and the pipeline. This included animating, performance data retrieval, shot set-up and building user-friendly constraint systems.Below are some examples of the scenes I helped create and a few short test shots I animated during the project.
It was a great project to work on and a fun film, so go check it out!
This position allowed me to work directly with the animators and it was my role to solve any technical issues they may be having both within Maya and the pipeline. This included animating, performance data retrieval, shot set-up and building user-friendly constraint systems.
This position allowed me to work directly with the animators and it was my role to solve any technical issues they may be having both within Maya and the pipeline. This included animating, performance data retrieval, shot set-up and building user-friendly constraint systems.Below are some examples of the scenes I helped create and a few short test shots I animated during the project.
It was a great project to work on and a fun film, so go check it out!
The WotWots!
In 2010 I was very lucky to be working as a character animator
on the second season of the popular TV show The WotWots! Made by Weta
Productions in Wellington, New Zealand, the series is 26 episodes long with
each episode running for 10 minutes and incorporating child like 3D animated
characters in computer generated and real world locations.
I really enjoyed working on this project. I found it an excellent opportunity expand my animation skills and it was a joy to work in such a creative and enthusiastic environment. Here is a taste of some of the episodes I animated.
I really enjoyed working on this project. I found it an excellent opportunity expand my animation skills and it was a joy to work in such a creative and enthusiastic environment. Here is a taste of some of the episodes I animated.
The 11 Second Club
This is a monthly competition for animators where you receive an audio file of roughly 11 seconds and have until the end of the month to come up with an animation to match that audio file.
See more at http://www.11secondclub.com
See more at http://www.11secondclub.com
March 2012
That's right it's been 2 years since my last entry and I'm pleased to be doing them again.
This one took me 2 weeks including some re-rigging of my sheep to include the new haircut and facial controls.
This one took me 2 weeks including some re-rigging of my sheep to include the new haircut and facial controls.
April 2010
This month I decided to do a creature feature for something a bit different and I focused on the secretive world of Termites. I searched for as much termite and and insect reference as I could find to create an anatomically correct termite model and researched and recreated a six legged scuttle cycle.
March 2010
I had a few different ideas for this months animation, In the end I decided I wanted to get back to basics and keep it simple. Everything in this scene was built, rigged and animated in 6 days. I've kept the textures plain so they are not distracting from the characters. The rig uses a mixture of joints, clusters, set driven keys, controllers and blend shapes all working together to get the most out of this simple Bullet character. I made 1 bullet character and added the extra facial details to the rig so they can be turned on and off, making the one character usable for 3 different looks.
February 2010
This months entry was again using a character rig provided by the 11 second club web site - I'm hoping to have a new character of my own for the next entry. I am responsible for the character animation, the background set, and the mop (animation, model and rig).